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Live Webinar June 3rd, 2014 1:00 PM – 2:00 PM EDT
Duration: 1 Hour Credits: 1 PDU Category C Free
Presented by : O’Reilly Webcasts

Pattern libraries are a great source of inspiration and education for designers. But common practice doesn’t always equal best practice.

In this webcast, Theresa will look at why many common tutorial patterns are ineffective and how you can leverage game design principles to increase user engagement.

Presenter: Theresa Neil (LinkedIn profile) make products intuitive, direct, and interactive. Theresa is author of Mobile Design Pattern Gallery, Color Edition. In the past 11 years, she has led the design for more than 100 web, desktop, and mobile applications, working first as the Usability Lead at Sabre Airlines Solutions, then on her own as a User Experience consultant. Clients include a diverse mix of Fortune 500 companies, non-profit organizations, and local Austin start-ups. REad about her experiences as a UX designer at theresaneil.wordpress.com and visit site at www.theresaneil.com.

PDU Category C (PMBOK 5) documentation details:

Process Groups: Initiating, Planning

Knowledge Areas: 4 – Integration 5 – Scope

  • 4.2 Develop Project Management Plan
  • 5.2 Collect Requirements
  • 5.3 Define Scope

As a Category C ‘Self Directed Learning Activity’ remember to document your learning experience and its relationship to project management for your ‘PDU Audit Trail Folder’

Click to register for Rethinking Mobile Tutorials: Which Patterns Really Work?