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Live Webinar – January 8th, 2020 12:00 pm – 1:00 pm EST
Activity Type: Education – Course or Training  1 Hour  1 PDU free
Provider: Training Magazine Network

Problem:  Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game, making a computer or a video game, or simply adding points, badges, and a leaderboard to their learning program.

Because of this confusion, combined with a lack of real-life case studies of gamification successfully applied to learning programs, most do not understand how to deconstruct popular games like Minecraft, Fortnite, or even Monopoly to effectively drive the learning and behavior they want or need.

Solution:  Using case studies from real-life programs developed in collaboration with Sententia Gamification for organizations ranging from top-tier universities, to Fortune 100 companies, government agencies, and not for profits, you’ll learn how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in training and talent development.

Learn how to:

  • Create a fun, collaborative gamification experience to achieve business objectives
  • Tackle challenging problems with gamification
  • Capture measurement, behavior analysis, and engagement in ways that provide a real-time understanding of performance
  • Use gamification mechanics and motivators to generate needed change, and enable your organizations to meet your business or learning objectives
  • Map a practical method for approaching gamification in your organization

Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of implementing gamification in your organization.

Monica Cornetti (LinkedIn profile) CEO of Sententia Gamification, is a gamification education & design consultant based in Austin, TX, & Gamemaster of GamiCon, an annual international conference for the gamification of learning.  An influential speaker, and author of:

  1. Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences co-authored with Jonathan Peters, Ph.D
  2. Totally Awesome Training Activity Guide Book: How to Put Gamification to Work for You
  3. What Were You Thinking: Learn How to Change the Way You Think… Fast!
  4. Your Face Isn’t Finished Until Your Lipstick Is on: Rule of the Women’s Success Game
  5. Totally Awesome Training, Discover how to Deliver Dynamic Small Business Training!
  6. By Monica Cornetti Totally Awesome Training Activity Guide Book: How to Put Gamification to Work for You (2nd Second Edition)

Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015-2019; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.  A graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned an MS in Economic Development and Entrepreneurship. Monica is at the top of her field in gamification design for corporate learning.

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Best Practices For Implementing Gamification
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